Delivered as "Asset Access Training". Built as a teaching aid, for 'experiential reinforcement' of more typical text-book learning, on the safety procedures for accessing a power distribution substation and marking out a hazard.
Making use of laser-scanned real-world locations (substations), Unity3D, VRTK and HTC Vive.
On Bolt
We used Bolt, a visual scripting tool available from Unity's Asset Store, to manage our objects and objectives.
Sometimes the scripting was simple:
Sometimes, less so:
In the end, I found this tool poorly suited for professional development. Bolt in particular is poorly optimised and does not handle errors at all gracefully, particularly if those errors occur down a Bolt-event chain. And visual-scripting in general just seems cumbersome for anything but rapid, light prototyping. |